For today’s posting, I thought I’d show my progression with the sanctuary and its surrounding rooms. I found this area particularly challenging, because of the lack of information (as seen in the photography from the Heidelberg collection, and Ranke’s site illustrations).
I ended up sectioning off each area by material in Maya. Substance Painter organizes objects based on their material association, making it easy to isolate areas to work on.
Before taking the FBX into Substance, I made a pit stop in Mudbox to paint the the bump maps for the stone placement. For some reason I find this process to be faster.
I assigned the bumps and generated normal maps within Substance, which will work with my customized Smart Materials.
After applying and modifying the materials, I noticed that the spacing between the blocks is a little to much (the brush I used was a little thicker this time around causing a larger gap…which works from a distance, but not so good when you get close-up). I’ll need to budget time when I go back to add the hieroglyphs to fix this.
The Storage Rooms and Barque
The rooms to the north and self were used to house various items used in daily practices around the temple. These items still need to be modelled, and will be necessary to flesh out the details by adding compositional clutter.
As I mentioned in a previous post, I’m bringing on additional help in the final stretch. Joe Chao, another excellent modelling and surfacing artist, is building the barque of Amun that sits in the middle of the sanctuary.
I believe the Barque of Amun would feature the head of the Ram mounted on the bow and stern of the boat. I’ve found several references to this. Joe also came across come good reference images taken at the Egyptian display during the World Fair in Shanghai.
Below are some of Joe’s progression stills. I’ll post more in the next week.