Virtual Hibeh

It’s been a while since my last update, so I though I would post a short follow up of the last few months and share some of the final images from the virtual experience.

I added a few additional details, such as the ceiling vultures soaring towards the sanctuary.  Beginning with the ceiling piece photographed by the Ranke expedition, I filled in the missing information by referencing the ceiling at Dendera Temple 7.

Ceiling at Dendera Temple 2

Ceiling at Dendera Temple 7, sourced from Ruth Hallam: https://www.flickr.com/photos/rhallam/5523165911/in/photostream/

225_vulture_for_blog225_fph_ceiling_vulture3The transition from my home computer to the machine in the lab didn’t go quite as smoothly as I had hoped. I was using a Nvidia GTX 1080ti which flew with the graphics. However, when I began testing in the lab I realized the hardware, an Alienware equipped with a GTX 960, was causing frame drops in various areas. To fix this I had to reduce the overall poly count of the scene (primarily from the surrounding vegetation).  Bellow are a few images from the final version of the temple and surrounding environment.Capture1Capture2Capture3Capture4Capture5Capture6Capture7Capture8Having a larger space to walk within was definitely beneficial. Teleporting posed a few challenges to those trying the Vive for the first time. I found that people were trigger happy with the teleporter, as a result they kept hopping to the roof (they seemed a little distressed when I mentioned they would have to through themselves off get back to the ground level). Accidental travel to the roof has become so common that I might remove the navMesh from upper level entirely.

Screen Shot 2017-11-23 at 6.45.02 PM
The green area is the navMesh that a viewer is able to teleport within.
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Showing off the temple at the Ryerson Poster.  Photo by Michael Carter.
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Photo by Sarah Hill.

Kris Howald

I was immersed into the world of virtual archeology for my Masters Research Project at Ryerson University.  The focus of this project was the digital reconstruction of the el-Hibeh temple in Egypt.  After four months I believe I was able to demonstrate the potential this medium has to offer as a way of bridging the past and present.

2 comments

  • Hey Kris,

    Stumbled on your project. Think it’s brilliant. Really neat to see the process from beginning to end. I was curious is there a finalized walk through available on youtube or the like?

    Cheers

    Like

  • Hi Conor,

    Thanks for the positive response. I don’t have a recorded walk through yet. I’m actually going to be updating the textures over the next several months. Unreal Engine’s lighting is a little limited, so I plan on baking the lighting into the maps using Vray in Maya. I think this will add more natural subtlety to the experience. I’ll post the process when I get a little further along.

    Cheers.

    Kris.

    Like

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