Scale

I’m going to walk through the entire process within these blog posts.  Please, feel free to comment if you see any issues, have any questions, or think of something new that could be added or altered.  I’m going to be using Autodesk’s Maya as the main tool for crafting the model.   My goal this semester is to rough in the overall form of the temple, and begin refinement and detailing from May-June.

After cleaning up the Ranke illustrations, I imported the top and side views to use as Image Planes (reference images).

temple_top_for_mayatemple_side_for_mayaIn Maya, the unit size can be modified, so I ended up switching from the default (cm) to feet.  This allows me to match Ranke’s legend to the grid.  I’m going to try to keep everything a accurate as possible, however there will need to be room for interpretation (with help for the community) to reconstruct areas that no longer exist….which seems like quite a bit.

initial_image_planes_setting_scale

I placed the columns from the 1st Pillar Hall and 2nd Pillar hall and traced around the floor plan so that I could extrude up the interior and exterior walls. Continue reading “Scale”

Introduction…..

This is the excerpt for your very first post.

Hello,

I’m new to blogging in general, so please keep that in mind as I find my sea legs over the next few posts.  I’m a Masters of Digital Media student at Ryerson University.  Under the supervision of Professor Michael Carter (Director, Industry Relations) and as a GA to Dr. Jean Li (Department of History), I will focus my Major Research Project on developing a digital reconstruction of the temple in el Hibeh, Egypt.  This 3D model and its surrounding area will be fully realised as a virtual reality experience, connecting present to the Third Intermediate Period (c. 1069-664 BCE) when the temple was built. Throughout this process, I will be open and transparent.  My hope is to elicit feedback, input, and know how from the archeology community through each stage.